Sidney Icarus Sidney Icarus

Angular Deviation and the Impact of Rules

Every game has a direction play wants to travel. In this post, I map how rules bend that path, from tiny nudges to complete derailment, and why good pacing needs both.

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Sidney Icarus Sidney Icarus

Conspicuous Mechanics

Some mechanics stop play and demand interaction before the game can continue. Good design needs to use that friction well, and understand what using it will cost the players.

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