Angular Deviation and the Impact of Rules
Every game has a direction play wants to travel. In this post, I map how rules bend that path, from tiny nudges to complete derailment, and why good pacing needs both.
Conspicuous Mechanics
Some mechanics stop play and demand interaction before the game can continue. Good design needs to use that friction well, and understand what using it will cost the players.
Disadvantaging Skill Checks - How D&D2024 Wants to Tell You How To Play
D&D 5.5e 2024 made a significant change to how skills are presented to players. This change might make things easier for a new player, but have we accounted for what is lost?